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<!-- LOCALIZATION NOTE : FILE This file contains the Debugger strings -->
<!-- LOCALIZATION NOTE : FILE Do not translate commandkey -->

<!-- LOCALIZATION NOTE : FILE The correct localization of this file might be to
  - keep it in English, or another language commonly spoken among web developers.
  - You want to make that choice consistent across the developer tools.
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  - documentation on web development on the web. -->

<!-- LOCALIZATION NOTE (shaderEditorUI.vertexShader): This is the label for
  -  the pane that displays a vertex shader's source. -->
<!ENTITY shaderEditorUI.vertexShader    "Vertex Shader">

<!-- LOCALIZATION NOTE (shaderEditorUI.fragmentShader): This is the label for
  -  the pane that displays a fragment shader's source. -->
<!ENTITY shaderEditorUI.fragmentShader  "Fragment Shader">

<!-- LOCALIZATION NOTE (shaderEditorUI.reloadNotice1): This is the label shown
  -  on the button that triggers a page refresh. -->
<!ENTITY shaderEditorUI.reloadNotice1   "Recargar">

<!-- LOCALIZATION NOTE (shaderEditorUI.reloadNotice2): This is the label shown
  -  along with the button that triggers a page refresh. -->
<!ENTITY shaderEditorUI.reloadNotice2   "la página para poder editar el código GLSL.">

<!-- LOCALIZATION NOTE (shaderEditorUI.emptyNotice): This is the label shown
  -  while the page is refreshing and the tool waits for a WebGL context. -->
<!ENTITY shaderEditorUI.emptyNotice     "Esperando que sea creado un contexto WebGL…">
