
/*
** Copyright (c) 2012 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/


#ifdef GL_ES
precision mediump float;
#endif
varying vec4 color;

void main (void)
{
bool result = true;
	bool a = true;
	bool b = true;
	
	if( (a&&b) )
		result = result && true;
	else 
		result = result && false;
	
	if( (a||b) )
		result = result && true;
	else 
		result = result && false;

	if( !(a^^b) )
		result = result && true;
	else
		result = result && false;

	a = true;
	b = false;
	
	if( !(a&&b) )
		result = result && true;
	else 
		result = result && false;
	
	if( (a||b) )
		result = result && true;
	else 
		result = result && false;

	if( (a^^b) )
		result = result && true;
	else
		result = result && false;

	a = false;
	b = true;

	if( !(a&&b) )
		result = result && true;
	else 
		result = result && false;
	
	if( (a||b) )
		result = result && true;
	else 
		result = result && false;

	if( (a^^b) )
		result = result && true;
	else
		result = result && false;

	a = false;
	b = false;

	if( !(a&&b) )
		result = result && true;
	else 
		result = result && false;
	
	if( !(a||b) )
		result = result && true;
	else 
		result = result && false;

	if( !(a^^b) )
		result = result && true;
	else
		result = result && false;

	float gray;
	if( result )
	gray=1.0;
	else gray=0.0;
	gl_FragColor = vec4(gray, gray, gray, 1.0);
}
