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 * Version: MPL 1.1/GPL 2.0/LGPL 2.1
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 * The Original Code is mozilla.org code.
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 * The Initial Developer of the Original Code is
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 * Portions created by the Initial Developer are Copyright (C) 2008
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 *   Vladimir Vukicevic <vladimir@pobox.com>
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#ifndef NS_CSS_RENDERING_BORDERS_H
#define NS_CSS_RENDERING_BORDERS_H

#include "nsColor.h"
#include "nsStyleStruct.h"

#include "gfxContext.h"

// define this to enable a bunch of debug dump info
#undef DEBUG_NEW_BORDERS

//thickness of dashed line relative to dotted line
#define DOT_LENGTH  1           //square
#define DASH_LENGTH 3           //3 times longer than dot

//some shorthand for side bits
#define SIDE_BIT_TOP (1 << NS_SIDE_TOP)
#define SIDE_BIT_RIGHT (1 << NS_SIDE_RIGHT)
#define SIDE_BIT_BOTTOM (1 << NS_SIDE_BOTTOM)
#define SIDE_BIT_LEFT (1 << NS_SIDE_LEFT)
#define SIDE_BITS_ALL (SIDE_BIT_TOP|SIDE_BIT_RIGHT|SIDE_BIT_BOTTOM|SIDE_BIT_LEFT)

#define C_TL (gfxCorner::TOP_LEFT)
#define C_TR (gfxCorner::TOP_RIGHT)
#define C_BR (gfxCorner::BOTTOM_RIGHT)
#define C_BL (gfxCorner::BOTTOM_LEFT)

/*
 * Helper class that handles border rendering.
 *
 * appUnitsPerPixel -- current value of AUPP
 * destContext -- the gfxContext to which the border should be rendered
 * outsideRect -- the rectangle on the outer edge of the border
 * 
 * For any parameter where an array of side values is passed in,
 * they are in top, right, bottom, left order.
 *
 * borderStyles -- one border style enum per side
 * borderWidths -- one border width per side
 * borderRadii -- a gfxCornerSizes struct describing the w/h for each rounded corner.
 *    If the corner doesn't have a border radius, 0,0 should be given for it.
 * borderColors -- one nscolor per side
 * compositeColors -- a pointer to an array of composite color structs, or NULL if none
 *
 * skipSides -- a bit mask specifying which sides, if any, to skip
 * backgroundColor -- the background color of the element.
 *    Used in calculating colors for 2-tone borders, such as inset and outset
 * gapRect - a rectangle that should be clipped out to leave a gap in a border,
 *    or nsnull if none.
 */

typedef enum {
  BorderColorStyleNone,
  BorderColorStyleSolid,
  BorderColorStyleLight,
  BorderColorStyleDark
} BorderColorStyle;

struct nsCSSBorderRenderer {
  nsCSSBorderRenderer(PRInt32 aAppUnitsPerPixel,
                      gfxContext* aDestContext,
                      gfxRect& aOuterRect,
                      const PRUint8* aBorderStyles,
                      const gfxFloat* aBorderWidths,
                      gfxCornerSizes& aBorderRadii,
                      const nscolor* aBorderColors,
                      nsBorderColors* const* aCompositeColors,
                      PRIntn aSkipSides,
                      nscolor aBackgroundColor);

  // core app units per pixel
  PRInt32 mAUPP;

  // destination context
  gfxContext* mContext;

  // the rectangle of the outside and the inside of the border
  gfxRect mOuterRect;
  gfxRect mInnerRect;

  // the style and size of the border
  const PRUint8* mBorderStyles;
  const gfxFloat* mBorderWidths;
  gfxCornerSizes mBorderRadii;

  // colors
  const nscolor* mBorderColors;
  nsBorderColors* const* mCompositeColors;

  // misc -- which sides to skip, the background color
  PRIntn mSkipSides;
  nscolor mBackgroundColor;

  // calculated values
  PRPackedBool mOneUnitBorder;
  PRPackedBool mNoBorderRadius;

  gfxCornerSizes mBorderCornerDimensions;

  // For all the sides in the bitmask, would they be rendered
  // in an identical color and style?
  PRBool AreBorderSideFinalStylesSame(PRUint8 aSides);

  // For the given style, is the given corner a solid color?
  PRBool IsSolidCornerStyle(PRUint8 aStyle, gfxCorner::Corner aCorner);

  // For the given solid corner, what color style should be used?
  BorderColorStyle BorderColorStyleForSolidCorner(PRUint8 aStyle, gfxCorner::Corner aCorner);

  //
  // Path generation functions
  //

  // add the path for drawing the given corner to the context
  void DoCornerSubPath(PRUint8 aCorner);
  // add the path for drawing the given side without any adjacent corners to the context
  void DoSideClipWithoutCornersSubPath(PRUint8 aSide);

  // Create a clip path for the wedge that this side of
  // the border should take up.  This is only called
  // when we're drawing separate border sides, so we know
  // that ADD compositing is taking place.
  //
  // This code needs to make sure that the individual pieces
  // don't ever (mathematically) overlap; the pixel overlap
  // is taken care of by the ADD compositing.
  void DoSideClipSubPath(PRUint8 aSide);

  // Given a set of sides to fill and a color, do so in the fastest way.
  //
  // Stroke tends to be faster for smaller borders because it doesn't go
  // through the tessellator, which has initialization overhead.  If
  // we're rendering all sides, we can use stroke at any thickness; we
  // also do TL/BR pairs at 1px thickness using stroke.
  //
  // If we can't stroke, then if it's a TL/BR pair, we use the specific
  // TL/BR paths.  Otherwise, we do the full path and fill.
  //
  // Calling code is expected to only set up a clip as necessary; no
  // clip is needed if we can render the entire border in 1 or 2 passes.
  void FillSolidBorder(const gfxRect& aOuterRect,
                       const gfxRect& aInnerRect,
                       const gfxCornerSizes& aBorderRadii,
                       const gfxFloat *aBorderSizes,
                       PRIntn aSides,
                       const gfxRGBA& aColor);

  //
  // core rendering
  //

  // draw the border for the given sides, using the style of the first side
  // present in the bitmask
  void DrawBorderSides (PRIntn aSides);

  // function used by the above to handle -moz-border-colors
  void DrawBorderSidesCompositeColors(PRIntn aSides, const nsBorderColors *compositeColors);

  // draw the given dashed side
  void DrawDashedSide (PRUint8 aSide);

  // draw the entire border
  void DrawBorders ();
};

#ifdef DEBUG_NEW_BORDERS
#include <stdarg.h>

static inline void S(const gfxPoint& p) {
  fprintf (stderr, "[%f,%f]", p.x, p.y);
}

static inline void S(const gfxSize& s) {
  fprintf (stderr, "[%f %f]", s.width, s.height);
}

static inline void S(const gfxRect& r) {
  fprintf (stderr, "[%f %f %f %f]", r.pos.x, r.pos.y, r.size.width, r.size.height);
}

static inline void S(const gfxFloat f) {
  fprintf (stderr, "%f", f);
}

static inline void S(const char *s) {
  fprintf (stderr, "%s", s);
}

static inline void SN(const char *s = nsnull) {
  if (s)
    fprintf (stderr, "%s", s);
  fprintf (stderr, "\n");
  fflush (stderr);
}

static inline void SF(const char *fmt, ...) {
  va_list vl;
  va_start(vl, fmt);
  vfprintf (stderr, fmt, vl);
  va_end(vl);
}

static inline void SX(gfxContext *ctx) {
  gfxPoint p = ctx->CurrentPoint();
  fprintf (stderr, "p: %f %f\n", p.x, p.y);
  return;
  ctx->MoveTo(p + gfxPoint(-2, -2)); ctx->LineTo(p + gfxPoint(2, 2));
  ctx->MoveTo(p + gfxPoint(-2, 2)); ctx->LineTo(p + gfxPoint(2, -2));
  ctx->MoveTo(p);
}


#else
static inline void S(const gfxPoint& p) {}
static inline void S(const gfxSize& s) {}
static inline void S(const gfxRect& r) {}
static inline void S(const gfxFloat f) {}
static inline void S(const char *s) {}
static inline void SN(const char *s = nsnull) {}
static inline void SF(const char *fmt, ...) {}
static inline void SX(gfxContext *ctx) {}
#endif

#endif /* NS_CSS_RENDERING_BORDERS_H */
