/* THIS FILE IS AUTOGENERATED FROM WebGLRenderingContext.webidl BY Codegen.py - DO NOT EDIT */

#ifndef mozilla_dom_WebGLRenderingContextBinding_h
#define mozilla_dom_WebGLRenderingContextBinding_h

#include "js/RootingAPI.h"
#include "jspubtd.h"
#include "mozilla/ErrorResult.h"
#include "mozilla/dom/BindingDeclarations.h"
#include "mozilla/dom/BindingUtils.h"
#include "mozilla/dom/Nullable.h"
#include "mozilla/dom/UnionMember.h"

namespace mozilla {

class WebGLActiveInfo;
struct WebGLActiveInfoAtoms;
class WebGLBuffer;
struct WebGLBufferAtoms;
class WebGLContext;
struct WebGLContextAtoms;
class WebGLExtensionBlendMinMax;
struct WebGLExtensionBlendMinMaxAtoms;
class WebGLExtensionColorBufferFloat;
struct WebGLExtensionColorBufferFloatAtoms;
class WebGLExtensionColorBufferHalfFloat;
struct WebGLExtensionColorBufferHalfFloatAtoms;
class WebGLExtensionCompressedTextureATC;
struct WebGLExtensionCompressedTextureATCAtoms;
class WebGLExtensionCompressedTextureES3;
struct WebGLExtensionCompressedTextureES3Atoms;
class WebGLExtensionCompressedTextureETC1;
struct WebGLExtensionCompressedTextureETC1Atoms;
class WebGLExtensionCompressedTexturePVRTC;
struct WebGLExtensionCompressedTexturePVRTCAtoms;
class WebGLExtensionCompressedTextureS3TC;
struct WebGLExtensionCompressedTextureS3TCAtoms;
class WebGLExtensionDebugRendererInfo;
struct WebGLExtensionDebugRendererInfoAtoms;
class WebGLExtensionDebugShaders;
struct WebGLExtensionDebugShadersAtoms;
class WebGLExtensionDepthTexture;
struct WebGLExtensionDepthTextureAtoms;
class WebGLExtensionDisjointTimerQuery;
struct WebGLExtensionDisjointTimerQueryAtoms;
class WebGLExtensionDrawBuffers;
struct WebGLExtensionDrawBuffersAtoms;
class WebGLExtensionElementIndexUint;
struct WebGLExtensionElementIndexUintAtoms;
class WebGLExtensionFragDepth;
struct WebGLExtensionFragDepthAtoms;
class WebGLExtensionInstancedArrays;
struct WebGLExtensionInstancedArraysAtoms;
class WebGLExtensionLoseContext;
struct WebGLExtensionLoseContextAtoms;
class WebGLExtensionSRGB;
struct WebGLExtensionSRGBAtoms;
class WebGLExtensionShaderTextureLod;
struct WebGLExtensionShaderTextureLodAtoms;
class WebGLExtensionStandardDerivatives;
struct WebGLExtensionStandardDerivativesAtoms;
class WebGLExtensionTextureFilterAnisotropic;
struct WebGLExtensionTextureFilterAnisotropicAtoms;
class WebGLExtensionTextureFloat;
struct WebGLExtensionTextureFloatAtoms;
class WebGLExtensionTextureFloatLinear;
struct WebGLExtensionTextureFloatLinearAtoms;
class WebGLExtensionTextureHalfFloat;
struct WebGLExtensionTextureHalfFloatAtoms;
class WebGLExtensionTextureHalfFloatLinear;
struct WebGLExtensionTextureHalfFloatLinearAtoms;
class WebGLExtensionVertexArray;
struct WebGLExtensionVertexArrayAtoms;
class WebGLFramebuffer;
struct WebGLFramebufferAtoms;
class WebGLProgram;
struct WebGLProgramAtoms;
class WebGLRenderbuffer;
struct WebGLRenderbufferAtoms;
class WebGLShader;
struct WebGLShaderAtoms;
class WebGLShaderPrecisionFormat;
struct WebGLShaderPrecisionFormatAtoms;
class WebGLTexture;
struct WebGLTextureAtoms;
class WebGLTimerQuery;
struct WebGLTimerQueryAtoms;
class WebGLUniformLocation;
struct WebGLUniformLocationAtoms;
class WebGLVertexArray;
struct WebGLVertexArrayAtoms;

namespace dom {

class HTMLCanvasElement;
struct NativePropertyHooks;
class OffscreenCanvas;
class OwningHTMLCanvasElementOrOffscreenCanvas;
class ProtoAndIfaceCache;
struct WebGLContextAttributesAtoms;

} // namespace dom

} // namespace mozilla

namespace mozilla {
namespace dom {

void
ImplCycleCollectionTraverse(nsCycleCollectionTraversalCallback& aCallback, OwningHTMLCanvasElementOrOffscreenCanvas& aUnion, const char* aName, uint32_t aFlags = 0);


void
ImplCycleCollectionUnlink(OwningHTMLCanvasElementOrOffscreenCanvas& aUnion);


class HTMLCanvasElementOrOffscreenCanvas
{
  friend class HTMLCanvasElementOrOffscreenCanvasArgument;
  enum Type
  {
    eUninitialized,
    eHTMLCanvasElement,
    eOffscreenCanvas
  };

  union Value
  {
    UnionMember<NonNull<mozilla::dom::HTMLCanvasElement> > mHTMLCanvasElement;
    UnionMember<NonNull<mozilla::dom::OffscreenCanvas> > mOffscreenCanvas;

  };

  Type mType;
  Value mValue;

  HTMLCanvasElementOrOffscreenCanvas(const HTMLCanvasElementOrOffscreenCanvas&) = delete;
  void operator=(const HTMLCanvasElementOrOffscreenCanvas) = delete;
public:
  explicit inline HTMLCanvasElementOrOffscreenCanvas()
    : mType(eUninitialized)
  {
  }

  inline ~HTMLCanvasElementOrOffscreenCanvas()
  {
    Uninit();
  }

  inline NonNull<mozilla::dom::HTMLCanvasElement>&
  RawSetAsHTMLCanvasElement()
  {
    if (mType == eHTMLCanvasElement) {
      return mValue.mHTMLCanvasElement.Value();
    }
    MOZ_ASSERT(mType == eUninitialized);
    mType = eHTMLCanvasElement;
    return mValue.mHTMLCanvasElement.SetValue();
  }

  inline NonNull<mozilla::dom::HTMLCanvasElement>&
  SetAsHTMLCanvasElement()
  {
    if (mType == eHTMLCanvasElement) {
      return mValue.mHTMLCanvasElement.Value();
    }
    Uninit();
    mType = eHTMLCanvasElement;
    return mValue.mHTMLCanvasElement.SetValue();
  }

  inline bool
  IsHTMLCanvasElement() const
  {
    return mType == eHTMLCanvasElement;
  }

  inline NonNull<mozilla::dom::HTMLCanvasElement>&
  GetAsHTMLCanvasElement()
  {
    MOZ_ASSERT(IsHTMLCanvasElement(), "Wrong type!");
    return mValue.mHTMLCanvasElement.Value();
  }

  inline mozilla::dom::HTMLCanvasElement&
  GetAsHTMLCanvasElement() const
  {
    MOZ_ASSERT(IsHTMLCanvasElement(), "Wrong type!");
    return mValue.mHTMLCanvasElement.Value();
  }

  inline NonNull<mozilla::dom::OffscreenCanvas>&
  RawSetAsOffscreenCanvas()
  {
    if (mType == eOffscreenCanvas) {
      return mValue.mOffscreenCanvas.Value();
    }
    MOZ_ASSERT(mType == eUninitialized);
    mType = eOffscreenCanvas;
    return mValue.mOffscreenCanvas.SetValue();
  }

  inline NonNull<mozilla::dom::OffscreenCanvas>&
  SetAsOffscreenCanvas()
  {
    if (mType == eOffscreenCanvas) {
      return mValue.mOffscreenCanvas.Value();
    }
    Uninit();
    mType = eOffscreenCanvas;
    return mValue.mOffscreenCanvas.SetValue();
  }

  inline bool
  IsOffscreenCanvas() const
  {
    return mType == eOffscreenCanvas;
  }

  inline NonNull<mozilla::dom::OffscreenCanvas>&
  GetAsOffscreenCanvas()
  {
    MOZ_ASSERT(IsOffscreenCanvas(), "Wrong type!");
    return mValue.mOffscreenCanvas.Value();
  }

  inline mozilla::dom::OffscreenCanvas&
  GetAsOffscreenCanvas() const
  {
    MOZ_ASSERT(IsOffscreenCanvas(), "Wrong type!");
    return mValue.mOffscreenCanvas.Value();
  }

  inline void
  Uninit()
  {
    switch (mType) {
      case eUninitialized: {
        break;
      }
      case eHTMLCanvasElement: {
        DestroyHTMLCanvasElement();
        break;
      }
      case eOffscreenCanvas: {
        DestroyOffscreenCanvas();
        break;
      }
    }
  }

  bool
  ToJSVal(JSContext* cx, JS::Handle<JSObject*> scopeObj, JS::MutableHandle<JS::Value> rval) const;

private:
  inline void
  DestroyHTMLCanvasElement()
  {
    MOZ_ASSERT(IsHTMLCanvasElement(), "Wrong type!");
    mValue.mHTMLCanvasElement.Destroy();
    mType = eUninitialized;
  }

  inline void
  DestroyOffscreenCanvas()
  {
    MOZ_ASSERT(IsOffscreenCanvas(), "Wrong type!");
    mValue.mOffscreenCanvas.Destroy();
    mType = eUninitialized;
  }
};


class OwningHTMLCanvasElementOrOffscreenCanvas : public AllOwningUnionBase
{
  friend void ImplCycleCollectionUnlink(OwningHTMLCanvasElementOrOffscreenCanvas& aUnion);
  enum Type
  {
    eUninitialized,
    eHTMLCanvasElement,
    eOffscreenCanvas
  };

  union Value
  {
    UnionMember<OwningNonNull<mozilla::dom::HTMLCanvasElement> > mHTMLCanvasElement;
    UnionMember<OwningNonNull<mozilla::dom::OffscreenCanvas> > mOffscreenCanvas;

  };

  Type mType;
  Value mValue;

public:
  explicit inline OwningHTMLCanvasElementOrOffscreenCanvas()
    : mType(eUninitialized)
  {
  }

  explicit inline OwningHTMLCanvasElementOrOffscreenCanvas(const OwningHTMLCanvasElementOrOffscreenCanvas& aOther)
    : mType(eUninitialized)
  {
    *this = aOther;
  }

  inline ~OwningHTMLCanvasElementOrOffscreenCanvas()
  {
    Uninit();
  }

  OwningNonNull<mozilla::dom::HTMLCanvasElement>&
  RawSetAsHTMLCanvasElement();

  OwningNonNull<mozilla::dom::HTMLCanvasElement>&
  SetAsHTMLCanvasElement();

  bool
  TrySetToHTMLCanvasElement(JSContext* cx, JS::Handle<JS::Value> value, bool& tryNext, bool passedToJSImpl = false);

  inline bool
  IsHTMLCanvasElement() const
  {
    return mType == eHTMLCanvasElement;
  }

  inline OwningNonNull<mozilla::dom::HTMLCanvasElement>&
  GetAsHTMLCanvasElement()
  {
    MOZ_ASSERT(IsHTMLCanvasElement(), "Wrong type!");
    return mValue.mHTMLCanvasElement.Value();
  }

  inline OwningNonNull<mozilla::dom::HTMLCanvasElement> const &
  GetAsHTMLCanvasElement() const
  {
    MOZ_ASSERT(IsHTMLCanvasElement(), "Wrong type!");
    return mValue.mHTMLCanvasElement.Value();
  }

  OwningNonNull<mozilla::dom::OffscreenCanvas>&
  RawSetAsOffscreenCanvas();

  OwningNonNull<mozilla::dom::OffscreenCanvas>&
  SetAsOffscreenCanvas();

  bool
  TrySetToOffscreenCanvas(JSContext* cx, JS::Handle<JS::Value> value, bool& tryNext, bool passedToJSImpl = false);

  inline bool
  IsOffscreenCanvas() const
  {
    return mType == eOffscreenCanvas;
  }

  inline OwningNonNull<mozilla::dom::OffscreenCanvas>&
  GetAsOffscreenCanvas()
  {
    MOZ_ASSERT(IsOffscreenCanvas(), "Wrong type!");
    return mValue.mOffscreenCanvas.Value();
  }

  inline OwningNonNull<mozilla::dom::OffscreenCanvas> const &
  GetAsOffscreenCanvas() const
  {
    MOZ_ASSERT(IsOffscreenCanvas(), "Wrong type!");
    return mValue.mOffscreenCanvas.Value();
  }

  void
  Uninit();

  bool
  ToJSVal(JSContext* cx, JS::Handle<JSObject*> scopeObj, JS::MutableHandle<JS::Value> rval) const;

  void
  TraceUnion(JSTracer* trc);

  void
  operator=(const OwningHTMLCanvasElementOrOffscreenCanvas& aOther);

private:
  void
  DestroyHTMLCanvasElement();

  void
  DestroyOffscreenCanvas();
};


struct WebGLContextAttributes : public DictionaryBase
{
  Optional<bool> mAlpha;
  bool mAntialias;
  bool mDepth;
  bool mFailIfMajorPerformanceCaveat;
  bool mPremultipliedAlpha;
  bool mPreserveDrawingBuffer;
  bool mStencil;

  WebGLContextAttributes();

  explicit inline WebGLContextAttributes(const FastDictionaryInitializer& )
  {
    // Do nothing here; this is used by our "Fast" subclass
  }

  explicit inline WebGLContextAttributes(const WebGLContextAttributes& aOther)
  {
    *this = aOther;
  }

  bool
  Init(JSContext* cx, JS::Handle<JS::Value> val, const char* sourceDescription = "Value", bool passedToJSImpl = false);

  bool
  Init(const nsAString& aJSON);

  bool
  ToObjectInternal(JSContext* cx, JS::MutableHandle<JS::Value> rval) const;

  bool
  ToJSON(nsAString& aJSON) const;

  void
  TraceDictionary(JSTracer* trc);

  void
  operator=(const WebGLContextAttributes& aOther);

private:
  static bool
  InitIds(JSContext* cx, WebGLContextAttributesAtoms* atomsCache);
};

namespace binding_detail {
struct FastWebGLContextAttributes : public WebGLContextAttributes
{
  inline FastWebGLContextAttributes()
    : WebGLContextAttributes(FastDictionaryInitializer())
  {
    // Doesn't matter what int we pass to the parent constructor
  }
};
} // namespace binding_detail


namespace ANGLE_instanced_arraysBinding {

  typedef mozilla::WebGLExtensionInstancedArrays NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];

  const JSClass*
  GetJSClass();

  bool
  Wrap(JSContext* aCx, mozilla::WebGLExtensionInstancedArrays* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
  {
    JS::Rooted<JSObject*> reflector(aCx);
    return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace ANGLE_instanced_arraysBinding



namespace EXT_blend_minmaxBinding {

  typedef mozilla::WebGLExtensionBlendMinMax NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];

  const JSClass*
  GetJSClass();

  bool
  Wrap(JSContext* aCx, mozilla::WebGLExtensionBlendMinMax* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
  {
    JS::Rooted<JSObject*> reflector(aCx);
    return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace EXT_blend_minmaxBinding



namespace EXT_color_buffer_half_floatBinding {

  typedef mozilla::WebGLExtensionColorBufferHalfFloat NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];

  const JSClass*
  GetJSClass();

  bool
  Wrap(JSContext* aCx, mozilla::WebGLExtensionColorBufferHalfFloat* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
  {
    JS::Rooted<JSObject*> reflector(aCx);
    return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace EXT_color_buffer_half_floatBinding



namespace EXT_disjoint_timer_queryBinding {

  typedef mozilla::WebGLExtensionDisjointTimerQuery NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];

  const JSClass*
  GetJSClass();

  bool
  Wrap(JSContext* aCx, mozilla::WebGLExtensionDisjointTimerQuery* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
  {
    JS::Rooted<JSObject*> reflector(aCx);
    return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace EXT_disjoint_timer_queryBinding



namespace EXT_frag_depthBinding {

  typedef mozilla::WebGLExtensionFragDepth NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];

  const JSClass*
  GetJSClass();

  bool
  Wrap(JSContext* aCx, mozilla::WebGLExtensionFragDepth* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
  {
    JS::Rooted<JSObject*> reflector(aCx);
    return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace EXT_frag_depthBinding



namespace EXT_sRGBBinding {

  typedef mozilla::WebGLExtensionSRGB NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];

  const JSClass*
  GetJSClass();

  bool
  Wrap(JSContext* aCx, mozilla::WebGLExtensionSRGB* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
  {
    JS::Rooted<JSObject*> reflector(aCx);
    return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace EXT_sRGBBinding



namespace EXT_shader_texture_lodBinding {

  typedef mozilla::WebGLExtensionShaderTextureLod NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];

  const JSClass*
  GetJSClass();

  bool
  Wrap(JSContext* aCx, mozilla::WebGLExtensionShaderTextureLod* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
  {
    JS::Rooted<JSObject*> reflector(aCx);
    return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace EXT_shader_texture_lodBinding



namespace EXT_texture_filter_anisotropicBinding {

  typedef mozilla::WebGLExtensionTextureFilterAnisotropic NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];

  const JSClass*
  GetJSClass();

  bool
  Wrap(JSContext* aCx, mozilla::WebGLExtensionTextureFilterAnisotropic* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
  {
    JS::Rooted<JSObject*> reflector(aCx);
    return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace EXT_texture_filter_anisotropicBinding



namespace OES_element_index_uintBinding {

  typedef mozilla::WebGLExtensionElementIndexUint NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];

  const JSClass*
  GetJSClass();

  bool
  Wrap(JSContext* aCx, mozilla::WebGLExtensionElementIndexUint* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
  {
    JS::Rooted<JSObject*> reflector(aCx);
    return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace OES_element_index_uintBinding



namespace OES_standard_derivativesBinding {

  typedef mozilla::WebGLExtensionStandardDerivatives NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];

  const JSClass*
  GetJSClass();

  bool
  Wrap(JSContext* aCx, mozilla::WebGLExtensionStandardDerivatives* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
  {
    JS::Rooted<JSObject*> reflector(aCx);
    return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace OES_standard_derivativesBinding



namespace OES_texture_floatBinding {

  typedef mozilla::WebGLExtensionTextureFloat NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];

  const JSClass*
  GetJSClass();

  bool
  Wrap(JSContext* aCx, mozilla::WebGLExtensionTextureFloat* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
  {
    JS::Rooted<JSObject*> reflector(aCx);
    return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace OES_texture_floatBinding



namespace OES_texture_float_linearBinding {

  typedef mozilla::WebGLExtensionTextureFloatLinear NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];

  const JSClass*
  GetJSClass();

  bool
  Wrap(JSContext* aCx, mozilla::WebGLExtensionTextureFloatLinear* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
  {
    JS::Rooted<JSObject*> reflector(aCx);
    return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace OES_texture_float_linearBinding



namespace OES_texture_half_floatBinding {

  typedef mozilla::WebGLExtensionTextureHalfFloat NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];

  const JSClass*
  GetJSClass();

  bool
  Wrap(JSContext* aCx, mozilla::WebGLExtensionTextureHalfFloat* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
  {
    JS::Rooted<JSObject*> reflector(aCx);
    return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace OES_texture_half_floatBinding



namespace OES_texture_half_float_linearBinding {

  typedef mozilla::WebGLExtensionTextureHalfFloatLinear NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];

  const JSClass*
  GetJSClass();

  bool
  Wrap(JSContext* aCx, mozilla::WebGLExtensionTextureHalfFloatLinear* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
  {
    JS::Rooted<JSObject*> reflector(aCx);
    return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace OES_texture_half_float_linearBinding



namespace OES_vertex_array_objectBinding {

  typedef mozilla::WebGLExtensionVertexArray NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];

  const JSClass*
  GetJSClass();

  bool
  Wrap(JSContext* aCx, mozilla::WebGLExtensionVertexArray* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
  {
    JS::Rooted<JSObject*> reflector(aCx);
    return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace OES_vertex_array_objectBinding



namespace WEBGL_color_buffer_floatBinding {

  typedef mozilla::WebGLExtensionColorBufferFloat NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];

  const JSClass*
  GetJSClass();

  bool
  Wrap(JSContext* aCx, mozilla::WebGLExtensionColorBufferFloat* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
  {
    JS::Rooted<JSObject*> reflector(aCx);
    return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace WEBGL_color_buffer_floatBinding



namespace WEBGL_compressed_texture_atcBinding {

  typedef mozilla::WebGLExtensionCompressedTextureATC NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];

  const JSClass*
  GetJSClass();

  bool
  Wrap(JSContext* aCx, mozilla::WebGLExtensionCompressedTextureATC* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
  {
    JS::Rooted<JSObject*> reflector(aCx);
    return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace WEBGL_compressed_texture_atcBinding



namespace WEBGL_compressed_texture_es3Binding {

  typedef mozilla::WebGLExtensionCompressedTextureES3 NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];

  const JSClass*
  GetJSClass();

  bool
  Wrap(JSContext* aCx, mozilla::WebGLExtensionCompressedTextureES3* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
  {
    JS::Rooted<JSObject*> reflector(aCx);
    return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace WEBGL_compressed_texture_es3Binding



namespace WEBGL_compressed_texture_etc1Binding {

  typedef mozilla::WebGLExtensionCompressedTextureETC1 NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];

  const JSClass*
  GetJSClass();

  bool
  Wrap(JSContext* aCx, mozilla::WebGLExtensionCompressedTextureETC1* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
  {
    JS::Rooted<JSObject*> reflector(aCx);
    return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace WEBGL_compressed_texture_etc1Binding



namespace WEBGL_compressed_texture_pvrtcBinding {

  typedef mozilla::WebGLExtensionCompressedTexturePVRTC NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];

  const JSClass*
  GetJSClass();

  bool
  Wrap(JSContext* aCx, mozilla::WebGLExtensionCompressedTexturePVRTC* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
  {
    JS::Rooted<JSObject*> reflector(aCx);
    return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace WEBGL_compressed_texture_pvrtcBinding



namespace WEBGL_compressed_texture_s3tcBinding {

  typedef mozilla::WebGLExtensionCompressedTextureS3TC NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];

  const JSClass*
  GetJSClass();

  bool
  Wrap(JSContext* aCx, mozilla::WebGLExtensionCompressedTextureS3TC* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
  {
    JS::Rooted<JSObject*> reflector(aCx);
    return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace WEBGL_compressed_texture_s3tcBinding



namespace WEBGL_debug_renderer_infoBinding {

  typedef mozilla::WebGLExtensionDebugRendererInfo NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];

  const JSClass*
  GetJSClass();

  bool
  Wrap(JSContext* aCx, mozilla::WebGLExtensionDebugRendererInfo* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
  {
    JS::Rooted<JSObject*> reflector(aCx);
    return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace WEBGL_debug_renderer_infoBinding



namespace WEBGL_debug_shadersBinding {

  typedef mozilla::WebGLExtensionDebugShaders NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];

  const JSClass*
  GetJSClass();

  bool
  Wrap(JSContext* aCx, mozilla::WebGLExtensionDebugShaders* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
  {
    JS::Rooted<JSObject*> reflector(aCx);
    return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace WEBGL_debug_shadersBinding



namespace WEBGL_depth_textureBinding {

  typedef mozilla::WebGLExtensionDepthTexture NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];

  const JSClass*
  GetJSClass();

  bool
  Wrap(JSContext* aCx, mozilla::WebGLExtensionDepthTexture* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
  {
    JS::Rooted<JSObject*> reflector(aCx);
    return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace WEBGL_depth_textureBinding



namespace WEBGL_draw_buffersBinding {

  typedef mozilla::WebGLExtensionDrawBuffers NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];

  const JSClass*
  GetJSClass();

  bool
  Wrap(JSContext* aCx, mozilla::WebGLExtensionDrawBuffers* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
  {
    JS::Rooted<JSObject*> reflector(aCx);
    return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace WEBGL_draw_buffersBinding



namespace WEBGL_lose_contextBinding {

  typedef mozilla::WebGLExtensionLoseContext NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];

  const JSClass*
  GetJSClass();

  bool
  Wrap(JSContext* aCx, mozilla::WebGLExtensionLoseContext* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
  {
    JS::Rooted<JSObject*> reflector(aCx);
    return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace WEBGL_lose_contextBinding



namespace WebGLActiveInfoBinding {

  typedef mozilla::WebGLActiveInfo NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];

  JSObject*
  DefineDOMInterface(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Handle<jsid> id, bool aDefineOnGlobal);

  bool
  ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj);

  const JSClass*
  GetJSClass();

  bool
  Wrap(JSContext* aCx, mozilla::WebGLActiveInfo* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
  {
    JS::Rooted<JSObject*> reflector(aCx);
    return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

  JS::Handle<JSObject*>
  GetConstructorObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal, bool aDefineOnGlobal = true);

  JSObject*
  GetConstructorObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace WebGLActiveInfoBinding



namespace WebGLBufferBinding {

  typedef mozilla::WebGLBuffer NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];

  JSObject*
  DefineDOMInterface(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Handle<jsid> id, bool aDefineOnGlobal);

  bool
  ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj);

  const JSClass*
  GetJSClass();

  bool
  Wrap(JSContext* aCx, mozilla::WebGLBuffer* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
  {
    JS::Rooted<JSObject*> reflector(aCx);
    return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

  JS::Handle<JSObject*>
  GetConstructorObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal, bool aDefineOnGlobal = true);

  JSObject*
  GetConstructorObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace WebGLBufferBinding



namespace WebGLFramebufferBinding {

  typedef mozilla::WebGLFramebuffer NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];

  JSObject*
  DefineDOMInterface(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Handle<jsid> id, bool aDefineOnGlobal);

  bool
  ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj);

  const JSClass*
  GetJSClass();

  bool
  Wrap(JSContext* aCx, mozilla::WebGLFramebuffer* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
  {
    JS::Rooted<JSObject*> reflector(aCx);
    return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

  JS::Handle<JSObject*>
  GetConstructorObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal, bool aDefineOnGlobal = true);

  JSObject*
  GetConstructorObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace WebGLFramebufferBinding



namespace WebGLProgramBinding {

  typedef mozilla::WebGLProgram NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];

  JSObject*
  DefineDOMInterface(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Handle<jsid> id, bool aDefineOnGlobal);

  bool
  ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj);

  const JSClass*
  GetJSClass();

  bool
  Wrap(JSContext* aCx, mozilla::WebGLProgram* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
  {
    JS::Rooted<JSObject*> reflector(aCx);
    return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

  JS::Handle<JSObject*>
  GetConstructorObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal, bool aDefineOnGlobal = true);

  JSObject*
  GetConstructorObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace WebGLProgramBinding



namespace WebGLRenderbufferBinding {

  typedef mozilla::WebGLRenderbuffer NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];

  JSObject*
  DefineDOMInterface(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Handle<jsid> id, bool aDefineOnGlobal);

  bool
  ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj);

  const JSClass*
  GetJSClass();

  bool
  Wrap(JSContext* aCx, mozilla::WebGLRenderbuffer* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
  {
    JS::Rooted<JSObject*> reflector(aCx);
    return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

  JS::Handle<JSObject*>
  GetConstructorObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal, bool aDefineOnGlobal = true);

  JSObject*
  GetConstructorObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace WebGLRenderbufferBinding



namespace WebGLRenderingContextBinding {

  typedef mozilla::WebGLContext NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];

  JSObject*
  DefineDOMInterface(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Handle<jsid> id, bool aDefineOnGlobal);

  bool
  ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj);

  const JSClass*
  GetJSClass();

  bool
  Wrap(JSContext* aCx, mozilla::WebGLContext* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
  {
    JS::Rooted<JSObject*> reflector(aCx);
    return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

  JSObject*
  GetProtoObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

  JS::Handle<JSObject*>
  GetConstructorObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal, bool aDefineOnGlobal = true);

  JSObject*
  GetConstructorObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace WebGLRenderingContextBinding



namespace WebGLShaderBinding {

  typedef mozilla::WebGLShader NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];

  JSObject*
  DefineDOMInterface(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Handle<jsid> id, bool aDefineOnGlobal);

  bool
  ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj);

  const JSClass*
  GetJSClass();

  bool
  Wrap(JSContext* aCx, mozilla::WebGLShader* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
  {
    JS::Rooted<JSObject*> reflector(aCx);
    return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

  JS::Handle<JSObject*>
  GetConstructorObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal, bool aDefineOnGlobal = true);

  JSObject*
  GetConstructorObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace WebGLShaderBinding



namespace WebGLShaderPrecisionFormatBinding {

  typedef mozilla::WebGLShaderPrecisionFormat NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];

  JSObject*
  DefineDOMInterface(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Handle<jsid> id, bool aDefineOnGlobal);

  bool
  ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj);

  const JSClass*
  GetJSClass();

  bool
  Wrap(JSContext* aCx, mozilla::WebGLShaderPrecisionFormat* aObject, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

  JS::Handle<JSObject*>
  GetConstructorObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal, bool aDefineOnGlobal = true);

  JSObject*
  GetConstructorObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace WebGLShaderPrecisionFormatBinding



namespace WebGLTextureBinding {

  typedef mozilla::WebGLTexture NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];

  JSObject*
  DefineDOMInterface(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Handle<jsid> id, bool aDefineOnGlobal);

  bool
  ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj);

  const JSClass*
  GetJSClass();

  bool
  Wrap(JSContext* aCx, mozilla::WebGLTexture* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
  {
    JS::Rooted<JSObject*> reflector(aCx);
    return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

  JS::Handle<JSObject*>
  GetConstructorObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal, bool aDefineOnGlobal = true);

  JSObject*
  GetConstructorObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace WebGLTextureBinding



namespace WebGLTimerQueryEXTBinding {

  typedef mozilla::WebGLTimerQuery NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];

  const JSClass*
  GetJSClass();

  bool
  Wrap(JSContext* aCx, mozilla::WebGLTimerQuery* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
  {
    JS::Rooted<JSObject*> reflector(aCx);
    return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace WebGLTimerQueryEXTBinding



namespace WebGLUniformLocationBinding {

  typedef mozilla::WebGLUniformLocation NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];

  JSObject*
  DefineDOMInterface(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Handle<jsid> id, bool aDefineOnGlobal);

  bool
  ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj);

  const JSClass*
  GetJSClass();

  bool
  Wrap(JSContext* aCx, mozilla::WebGLUniformLocation* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
  {
    JS::Rooted<JSObject*> reflector(aCx);
    return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

  JS::Handle<JSObject*>
  GetConstructorObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal, bool aDefineOnGlobal = true);

  JSObject*
  GetConstructorObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace WebGLUniformLocationBinding



namespace WebGLVertexArrayObjectOESBinding {

  typedef mozilla::WebGLVertexArray NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];

  const JSClass*
  GetJSClass();

  bool
  Wrap(JSContext* aCx, mozilla::WebGLVertexArray* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
  {
    JS::Rooted<JSObject*> reflector(aCx);
    return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObjectHandle(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

} // namespace WebGLVertexArrayObjectOESBinding



} // namespace dom
} // namespace mozilla

#endif // mozilla_dom_WebGLRenderingContextBinding_h
