/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

void main(void) {
    vec2 uv = clamp(vUv.xy, vUvBounds.xy, vUvBounds.zw);
    oFragColor = texture(sCacheRGBA8, vec3(uv, vUv.z));
}
