== boxshadow-basic.html boxshadow-basic-ref.html
!= boxshadow-blur.html boxshadow-blur-notref.html
!= boxshadow-blur.html boxshadow-blur-notref2.html
random == boxshadow-blur-2.html boxshadow-blur-2-ref.html # fixedpoint division in blur code makes this fail
random != boxshadow-blur-2.html boxshadow-blur-2-notref.html # fixedpoint division in blur code makes this fail
== boxshadow-multiple.html boxshadow-multiple-ref.html
== boxshadow-spread.html boxshadow-spread-ref.html
== tableboxshadow-basic.html tableboxshadow-basic-ref.html
== tableboxshadow-trshadow.html tableboxshadow-trshadow-ref.html
== tableboxshadow-tdshadow.html tableboxshadow-tdshadow-ref.html
== boxshadow-rounding.html boxshadow-rounding-ref.html
# One uses old path, one uses WR box shadow.
fails-if(Android) == boxshadow-button.html boxshadow-button-ref.html
fuzzy-if(OSX==1010,1,24) fuzzy-if(d2d,16,908) fuzzy-if(webrender,70-70,1320-1320) == boxshadow-large-border-radius.html boxshadow-large-border-radius-ref.html # Bug 1209649

fails-if(Android) == boxshadow-fileupload.html boxshadow-fileupload-ref.html
fuzzy-if(skiaContent,13,28) fuzzy-if(webrender,25,48) == boxshadow-inner-basic.html boxshadow-inner-basic-ref.svg
random-if(layersGPUAccelerated) == boxshadow-mixed.html boxshadow-mixed-ref.html
== boxshadow-mixed-2.html boxshadow-mixed-2-ref.html
random-if(d2d) fuzzy-if(skiaContent,1,100) fuzzy-if(webrender,127,3528) == boxshadow-rounded-spread.html boxshadow-rounded-spread-ref.html
fuzzy-if(skiaContent,1,50) == boxshadow-dynamic.xul boxshadow-dynamic-ref.xul
random-if(d2d) == boxshadow-onecorner.html boxshadow-onecorner-ref.html
random-if(d2d) == boxshadow-twocorners.html boxshadow-twocorners-ref.html
random-if(d2d) == boxshadow-threecorners.html boxshadow-threecorners-ref.html
fuzzy(2,440) fuzzy-if(webrender,137-137,649-649) == boxshadow-skiprect.html boxshadow-skiprect-ref.html
== boxshadow-opacity.html boxshadow-opacity-ref.html
== boxshadow-color-rounding.html boxshadow-color-rounding-ref.html
fuzzy-if(webrender,1-1,7284-7284) == boxshadow-color-rounding-middle.html boxshadow-color-rounding-middle-ref.html
fuzzy(3,500) fuzzy-if(d2d,2,1080) == boxshadow-border-radius-int.html boxshadow-border-radius-int-ref.html
== boxshadow-inset-neg-spread.html about:blank
== boxshadow-inset-neg-spread2.html boxshadow-inset-neg-spread2-ref.html
fuzzy(26,3610) fuzzy-if(d2d,26,5910) fuzzy-if(webrender,43,200) == boxshadow-rotated.html boxshadow-rotated-ref.html # Bug 1211264
== boxshadow-inset-large-border-radius.html boxshadow-inset-large-border-radius-ref.html

# fuzzy due to blur going inside, but as long as it's essentially black instead of a light gray its ok.
fuzzy(13,9445) fuzzy-if(d2d,13,10926) fails-if(webrender) == boxshadow-inset-large-offset.html boxshadow-inset-large-offset-ref.html

== overflow-not-scrollable-1.html overflow-not-scrollable-1-ref.html
== overflow-not-scrollable-1.html overflow-not-scrollable-1-ref2.html
== overflow-not-scrollable-2.html overflow-not-scrollable-2-ref.html
fuzzy-if(webrender,1,655) == 611574-1.html 611574-1-ref.html
fuzzy-if(webrender,4,144) == 611574-2.html 611574-2-ref.html
fuzzy-if(winWidget,5,30) fuzzy-if(skiaContent,16,10) fuzzy-if(webrender,51-51,80-80) == fieldset.html fieldset-ref.html # minor anti-aliasing problem on Windows
fuzzy-if(winWidget,5,30) fuzzy-if(skiaContent,16,10) fails-if(webrender) == fieldset-inset.html fieldset-inset-ref.html # minor anti-aliasing problem on Windows
== 1178575.html 1178575-ref.html
== 1178575-2.html 1178575-2-ref.html
fuzzy(159,2) fails-if(!dwrite) == 1212823-1.html 1212823-1-ref.html
== boxshadow-large-offset.html boxshadow-large-offset-ref.html
